![]() Download Blender daily builds Feature overview Release notes (in progress) We do not recommend using Beta versions in production, there are still many bugs and data loss is possible. Ryan King Art writes: In this tutorial, I will show you how to create your own custom Matcaps for Blender. Blender 2.80 Beta is available for download as a continuously updating build, getting more stable and day by day. Hopefully this is your issue, and that this helps. How to Create Matcaps for Blender (Free Download) By Ryan King Art on DecemVideotutorials. Change that Angle parameter to above the 90 degree angles of the cube though, say to 91, and now the smooth shading kicks in for this cube. The faces of this cube primitive should appear flat in your iray viewport. Blender Eevee Demos (April, 2019) Baroque Executive office (Blender eevee interior) by 1DInc. ![]() (Similar to how the Edge Split modifier works in Blender.)Īs an example, if you create a cube primitive in Daz Studio with just one division, you'll see that under the Surfaces tab the shader for this cube has Smooth "ON" and Angle set to "89.90". place it in the Blender folder, under 2.80/datafiles/studiolights/matcaps. So if your object is set to Flat shading in Blender, and you want it to have Flat shading in Daz Studio, you will need to set the "Smooth" parameter in the Uber Shader under the Surfaces Tab to "Off."Īlternatively, you can leave the shading set to "Smooth" and adjust the angle of the smooth shading under the "Smooth" parameter. It will do this even if your object in Blender was set to Flat shading. When you import an OBJ into Daz it applies the Iray Uber shader with shade Smoothing ("Smooth" parameter) set to "On", and the edge split angle ("Angle" parameter) set to "89.90". ![]()
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